using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LoadingManager : MonoBehaviour
{
    // Use this for initialization
    IEnumerator Start()
    {
        //SeedManager.Instance.Test();
        //SeedManager.Instance.GetSeedByTime();

        //Debug.Log(SeedManager.Instance.b_seed);
        //Debug.Log(SeedManager.Instance.bs_seed);




     




        yield return null;
    }

}

